Manually Selectable Sounds: This shows all 30 sounds defined.
If a button is not defined it is disabled and is labelled 'Not defined' If a Slave has been connected the toggle button 'Play on Slave/Play on Master' button is enabled. The chosen play option is displayed on the screen title and will always show the opposite of the text on the button. If the 'Play On Slave' option has been chosen the button text is highlighted green while playing, reverting to blue when the sound has ended. To play a sound just touch the button. While a sound is playing on the Master a countdown timer will be displayed on the button. All of the sounds can be played in parallel. Once a sound has been assigned it can be reassigned either from 'Setup' or by long-clicking on the button unless a Slave is connected in which case the option to play the sound on both devices is presented. As in 'Setup' if the track time is left blank it will be estimated. This opens the screen shown below from which 'Save' is the only option out.
If a sound has been used in a sound sequence definition it cannot be modified until it is removed from any sound sequence that uses it. If a Slave has been connected long-clicking on a button opens the screen below.
If the Fade option is left as default, ie. No Fade, then the sound will be played on both devices and the volume balance can be adjusted manually using the volume slider. If one of the other fade options is chosen then the sound will be automatically faded from either Master to Slave or vice versa and the volume slider will not be effective.
While a sound is playing on both devices it is still possible to continue playing other sounds as usual. Public Announcements: This shows some predefined PAs with the Ad-hoc PA text box empty. To play a PA just touch the corresponding button to the right of the textbox. The predfined PAs can be altered before being played if required. The chime can be switched on or off as required and needs the file 'binbong.mp3' to be in the 'Sounds' directory.
Sound Sequences: The 'Save' and 'Play' buttons, shown below, are disabled until a sound sequence has been defined. When selecting from the sound lists in creating a sound sequence your selection will be confirmed by displaying a temporary notification. If you do not see the confirmation notification displayed then select another item and then reselect the item you really want. The sound sequences can only be made up from the manually selected sound definitions. When a sound sequence is playing the 'Play' button is highlighted in yellow and no other action can be executed until the sequence has completed.